Home Guide Forum Archive
Overview FAQ Introduction Land Buildings & Population Improvements
Races Race by Race Military Faiths Heroes Mages & Spies
Government Achievements Realm Options The Law
The Guide: Land, Rezoning and Exploration
Legends of Elveron have six different land types. All are listed in the table below. You gain new acres by either attacking or exploring and of course by taking your land bonus.

You'll find the link to the exploration page in the sidebar. Exploring for new acres will cost you some gold and workers. It starts out cheap but the price will gradually increase. While you are in protection you are able to choose which land types you wish to explore for, after that you'll only be able to specify how many acres in total and you'll end up with a random amount of acres from each land type. Exploration time differs slightly between the different land types. Mountains take a little bit longer to explore than grassland.

You can also gain more land by taking it from your enemies, invading them and force them to give up some of their land! You will find more information about invading other kingdoms on the military page in the guide.

The last way you can gain more land is by taking your land bonus. You can take it once every 24 hours on the exploration page. If you forget to take your land bonus you can enable auto taking of it. That means the game will automatically take your land bonus if you forget it. You can do this on the main page under the account options link at the bottom.

It's possible to rezone almost all land types from one type to another. The exception is Tundra and Mountain. You can "rezone" those with the help of magic. Look at the mages & spies guide page for more information.

FlameWeaver Nerdo (Worker)
Land Types
Name Explore Time Rezone
Grassland 9 h  yes
Mountain 18 h  No!
Spell Volcano (highland->mountain)
Spell Erosion (mountain->highland)
Forest 12 h  yes
Highland 12 h  yes
Swamp 12 h  yes
Tundra 12 h  No!
Spell Ice Age (grassland->tundra)
Spell Global Warming (tundra->swamp)