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The Guide: Races
On this page you will find information about the fantasy races currently populating Elveron. Please also visit the other guide pages for more information regarding race specific military units, magic spells and buildings. Or if you wish to see all that information that is specific for a race gathered in one place click here.


| Human | Coven | Shinobi | Dwarf | Elemental | Elf |
| Flameweaver | Vampire | Amazon | Frostzorb | Dark Elf | Goblin |
Human
The most diverse of race in Elveron, humans have a wide range of skin colors, hair colors, and cultures. Even their height varies more than any other race with some of the shortest averaging about 5 foot tall and the tallest averaging about 7 foot tall. They tend to be devoutly religious, but even in this they aren't unified due to the fact that they have several religions that compete to be the exclusive religion of all Humans. These differences have at time led to horrible conflicts among the different human groups.

No special bonuses or penalties
Human Battle Mage
 
Coven
The Coven is a loose alliance of magicians, channelers, spirtualists, and others who commune with the spirit world. The Coven strives to keep all of Elveron in balance with its spiritual world, and stands opposed to the Vampires and their undead armies.

All population eats 0.1md per hour, no food
 
Shinobi
A secretive, nomadic race of the Elveronian plains, the Shinobi place great value on the arts of stealth and subtle maneuvering. Nearly all Shinobi children are sent to academies to learn mid to high level ninjitsu, and those who excel from the core of a highly efficient military force that is renowned for its brilliant tactics. Calculating and ruthless, the Shinobi eliminate any who stand in the way of their plans, and they have been known to hire out the services of their most skilled assassins to the highest bidder. As a race, however, they are fiercely loyal to each other. Shinobi warriors who fall in battle, particularly those with strong ties to this world, sometimes return to their homeland as spirits known as shadowsylphs, yearning to protect their race even in death.

No special bonuses or penalties
 
Dwarf
The dwarves are one of the oldest humanoid races of Elveron. In an era long gone they were the rulers of the Midrealm; ruling with an iron hand from their mighty mountain fortresses.
   But even this mighty empire was not destined to last forever. On the height of their powers a large fraction of dwarves believed the dwarven race to be divine, superior to all other races. This all lead to what the dwarves now call the Sundering. A large part of dwarves traveled to the underground deeming the surface dwellers unworthy of their greatness. In time they became a different race known as the dark dwarves.
   But still the mountain dwarves remained a powerful race ruling the Midrealm for many a year. This all came to pass when the dwarves allied with the Dark Dwarves. The mountain dwarves lost battle after battle, their mountain fortresses being destroyed one by one until the mighty empire was no more.

No lumber is needed to construct buildings
+10% population
 
Elemental
As ages passed, Magnus, once the abducted infant from Trakhan by a band of Elementals was at the brink of reaching his lifelong goal; To enslave those that had enslaved them. The ultimate contrast of good and evil. Sir Magnus, head of the Elementals had succeeded in converting his once angry elementals to entities of caring and wellbeing.
   He achieved this by exposing them to mother nature and in time Gaia had touched them with her grace. Lust Elementals became aware of their sins and became Fire Elementals, the pure and harmonized elemental form. Envy Elementals slowly evolutionized to Air Elementals and from this day forth, Sir Magnus would be known as Highking Magnus, the Revolutionary. On his new crown the phrase:"Praise be to gaia" was etched in memory of the powerful goddess that had changed the once mighty armies that no old sage could possibly forget and no library is complete without the stories of the lust elementals being present in their archives.

Each acre of land house 1 slave in addition to normal population
 
Elf
All good types of elves have come together in "The Elf Alliance" to face the forces of lifelessness and evil. Their society is divided into 3 official clans. These clans are the Sylvan Clan, the Clan of Light, the Clan of the Woods. Elves that don't offically belong to any of those are considered clanless. While in theory all 3 clans are equal, in reality the Clan of the Woods is superior to the Clan of Light and the Sylvan Clan. The Clan of the Woods require applicants fight as members of the lower clans before they are even considered ready to be adopted by the higher clan. All elves have the potential to be members of any of the clans except for Half-elves who are discriminated against and those elves who show exceptional intelligence and too much independence who become Shadow Elves or High Priests.

No special bonuses or penalties
Elf Woodland Ranger
 
Flameweaver
Masters of Fire, these humanoids are able to control Fire and Flame Creatures with a self assured mastery that betrays some of their arrogance. Standing about 6 foot tall on average, the most striking characteristic about them is their skin that varies from bright orange to a dark red, their eyes that seem to glow with inner energy, and the hairlessness of their bodies. Through worshiping fire, they have come to control the immortal Phoenixes and the hot-tempered Magmasaurs beast.

No special bonuses or penalties
FlameWeaver Flame Invoker
 
Vampire
The Vampires pride themselves in being a noble race - blessed, or cursed, with unholy strength and speed, as well as being able to convert other creatures to their cause. They are also incredibly hardy and hard to kill. Once merely just a part of the greater Undead army, the Vampires decided it was time to do things their way. As the result, the ruling Vampire barons withdrew themselves from Undead hordes, pulling their brethren with them. Vampires, being hunters of the night, draw their power from the moon, and absolutely abhor the sun. To counter their weakness during day, the Vampire barons enlisted the aid of their distant relatives, the Daywalkers as well as the Dhampires (human/vampire halfbreeds). With their army assembled, the Vampires lie in waiting, watching for the sun to set over Elveron's horizon...

No special bonuses or penalties
 
Amazon
Females of all evil races band together in a universal sisterhood to fight for their own interest. They enslave men to keep their population going and continuously fight with the patriarchal races for their independence.

Population growth is dependant on the percentage of slaves (men). Population growth = slaves% compared to population, max 3%
 
Frostzorb
An ancient threat to the lands of Elveron, they remained dormant as their chilly homes were frozen. With the reawakening of the Flameweavers in recent years, the lands began to warm all over, even in the artic wastes from which these forces venture. As blood once again began to pump through their cold veins, and impulses travelled along frozen spines, they awoke. They were angry. The warm creatures of the South had disturbed their slumber, and for that they would pay. As the Frostzorbs marched to war, they brought with them a range of creatures, great and small, but all with one aim in mind. They would conquer. The land would freeze. Nothing warm would be left alive.

-20% Population
-20% Lumber production
-20% Food production
+2% Peasant growth rate
 
Dark Elf
Over time, the Elven race that seemed so fair grew arrogant and corrupt. The Shadow Elves grew greedy for power and began to plot to take wrest control over the mighty Elven armies. They recruited exiled High Priests who were versed in the ways of dark, occult magic and sorcery, known as Warlocks, to aid them in creating an army to overthrow leadership of the Elven race. The army was created by rituals known only to the Warlocks to create undead spirits from souls of sacrificial victims and the surprise attack launched blitzed through the Elven homelands. Although the rest of the Elven race fought back, in particular the Sylvan and Wood Elves, they could not contain the tide and were overthrown. The Shadow Elves and their Warlock allies now rule over the subjugated Elven race, using their own kin as sacrifices to fuel their dark army.

Resource gains from sacrifice initially set to 5%
+2% Peasant growth rate
 
Goblin
Goblins are a race of diminutive humanoids which have been devastated by war. Once one of the most feared hordes in the lands, they are now overlooked in the battles waged across Elveron. Due to their lack of military strength and to waning numbers, this race of little people had to turn to other means to fend for them. Over the years while other races battle each other for supremacy, the Goblins laboured in the dark corners of tundra and mountains, developing dangerous technology to overcome their weaknesses. Now armed with new weapons, the Goblins seek once more to rise into their rightful spot as one of the most prominent races of Elveron.

-5% corruption (0.95 * base corruption, not base corruption -5%)
-35% worker rezone-, build- and raze cost
+5% Iron Ore Production
9 hours construction time